![]() This game very much reminds me of Dungeon Core in terms of map features and rogue-lite elements, on that note, give yourself a cookie if you played Dungeon Core because it’s at 29 reviews and nobody cares about it. There is pretty much no actual progress between the runs, you can upgrade your robot which is like a super attack, but otherwise you play with what you got, nothing for beating the game. The currency system is all over the place, it’s hard to purchase anything at the shop, or even just find something good in it. You rely a lot on getting a good gun, most of them are very slow at damaging the bosses. And then the game has just math problems. What I find very odd is that, there are so many upgrades that should help you deal with mobs, like all kinds of AOE effects and whatnot, but the hardest stretch of the game are the boss fights, and the bosses are somewhat immune to a lot of the gimmicks in this game. It goes a little bit deeper than that… Now, to finish the game, you have to beat 3 stages with individual boss fights, followed by several unique boss fights back to back. Some people think it’s hard, I think it’s too easy, I need some loop mods or something else at the end. No issues with the movement and I-frames from me, that said, I think it lacks in terms of “rogue-lite philosophy”, not actually giving me a good reason to replay the game. Die, try and repeat to break your records… Or well, to save the world! On a “surface” level this rogue-lite seems pretty okay*, I don’t have any issues with the mechanics, but I do have a problem with balancing and the difficulty progression, the game being too hard or too easy because of poor design on the loot scaling, which normally I think is worthless feedback because you can always complain about balancing gameplay is really good when comes to all the gun mutators and upgrades Influence your timer by summoning your Bibot and stop the flow of time, switch your characters intelligently to prevent time from running out and unlock a maximum number of rewards. The faster you clean the levels, the more you will be rewarded with bonuses corresponding to your fast play style. The game keeps track of your current run time and you can see it any time while you play. Made for speedrunners Bibots is made for all types of players, therefore we created features and game mechanics thought for speedrunners. Each branch grants you access to permanent passives upgrading a wide range of skills and offering you new possibilities to enhance the synergy between Tayar and his Bibot. Make it a survivalist, a soldier, a scientist or mix it all up. ![]() ![]() Level up Accumulate experience during your fights to improve Tayar’s skills. Experiment and combine their effects to customize your playstyle and create the weapons of your dream with countless possibilities and powerful synergie. In Bibots Customize your gunsĮquip Tayar with a variety of weapons which you can customize with chips that you will find while exploring or encountering merchants. Learn to master them! The more you fight with the same Bibot, the more its synergy with Tayar will increase, unlocking new variants of its attacks to customize them before going into battle. Each Bibot has its own playstyle and abilities, use them to fight your toughest enemies or save yourself from impossible situations. Choose the Bibot that will join Tayar in his epic journey, accumulate energy during your fights and use it to summon the devastating power of these mechanical beings. Protect your home from vile enemies corrupting the fauna and threatening Takaful. The regions are procedurally generated and contain hand crafted battle rooms, treasures, merchants and secrets changing each time you play. The world is divided into regions, each with its own atmosphere to discover. But also inhabited by dangerous monsters.
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